A couple of years ago Yann, also known as Barbarian on the Pendraken forum, sculpted and released a range of rather wonderful 10mm Evil men (available here: http://laranminiatures.bigcartel.com/ ), after ages sitting, neglected, in my garage, we are now playing Warband with gusto at the Milton Keynes Wargames Society, and this has finally inspired me to get the army done.
Warband is a set of fast play, unit based fantasy rules, available from Pendraken Minatures The rules. Cleverly, they use 'the Rule of 4' to achieve actions, and each stand has so many dice to complete, which can be boosted by command points from generals.
The idea of the army that has been fermenting in my mind as I painted was this:
Once a fair and prosperous nation, ruled over by a beneficent green queen Dragon, over the centuries, her influence has spread throughout every corner of her land. However, as she has aged and faded, her sight started to fail, and her kingdom degraded from a bountiful place to a realm in ruin. Brackish marshes encroach onto once fertile farming lands, crops rot as they grow, fruit perishes on the trees. The baronies, so enthralled to her Imperial Majesty, have declined in power, and fail to notice their own decline. To survive, many barons have fallen into raiding neighbouring realms...
The latest batch, two armoured warriors and a stand of knights:
Warriors, being used as Men-at-Arms with Powerful
Knights, for that long range punch
The realm borders onto Wood Elf lands, and the corruption has caused some elves to defect (these are an old Pendraken range called 'Elven Renagades'), these are being used in my army as 'Borderer Foot', a mixed, light, shooty, fighty, scout unit.
The original heavy unit.
Top view of the original Fully Armoured Men-At-Arms
Magicians stand, see the corruption and sacrifice.
Some chariots, these took me forever, and they just did not sit right with me for a while, but in the end they work.
Warband is a set of fast play, unit based fantasy rules, available from Pendraken Minatures The rules. Cleverly, they use 'the Rule of 4' to achieve actions, and each stand has so many dice to complete, which can be boosted by command points from generals.
The idea of the army that has been fermenting in my mind as I painted was this:
Once a fair and prosperous nation, ruled over by a beneficent green queen Dragon, over the centuries, her influence has spread throughout every corner of her land. However, as she has aged and faded, her sight started to fail, and her kingdom degraded from a bountiful place to a realm in ruin. Brackish marshes encroach onto once fertile farming lands, crops rot as they grow, fruit perishes on the trees. The baronies, so enthralled to her Imperial Majesty, have declined in power, and fail to notice their own decline. To survive, many barons have fallen into raiding neighbouring realms...
The latest batch, two armoured warriors and a stand of knights:
Warriors, being used as Men-at-Arms with Powerful
Knights, for that long range punch
The realm borders onto Wood Elf lands, and the corruption has caused some elves to defect (these are an old Pendraken range called 'Elven Renagades'), these are being used in my army as 'Borderer Foot', a mixed, light, shooty, fighty, scout unit.
These are being added to this, the original force.
Three warriors, to be used as Men-At-Arms with the 'Fierce' trait (extra attacks on impact in Warband)
The original heavy unit.
Top view of the original Fully Armoured Men-At-Arms
Magicians stand, see the corruption and sacrifice.
The Baron and retinue
Her Imperial Highness, with her guide
After the drubbing they took last week, Her Imperial Majesty has allowed the new Baron some reinforcements.
A second stand of knights
And some Trolls (masquerading as Giants and Ogres in Warband) - quite please with how these came out...
And a stand of Yann's particularly impressive Sirens.
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